tag:blogger.com,1999:blog-5061078008319562774.post1816495244690113677..comments2024-03-29T11:10:37.337+00:00Comments on AUTOCRATIK: Pleasant Dreams and WILD cardsDavid F. Chapmanhttp://www.blogger.com/profile/08506286721440517642noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5061078008319562774.post-30934792803158136092015-02-21T07:58:36.230+00:002015-02-21T07:58:36.230+00:00Phew, thank you! Awesome feedback as always. Just ...Phew, thank you! Awesome feedback as always. Just nice to think I'm heading in an interesting direction.<br /><br />Thanks again!!David F. Chapmanhttps://www.blogger.com/profile/08506286721440517642noreply@blogger.comtag:blogger.com,1999:blog-5061078008319562774.post-39983631648627690782015-02-20T22:48:32.398+00:002015-02-20T22:48:32.398+00:00Pleasant Dreams looks very pretty.
I love cards f...Pleasant Dreams looks very pretty.<br /><br />I love cards for character gen: it's something I love about Deadlands. I think the ones you've created look interesting, which means I would enjoy using them in game. I love the idea of forcing more narrative play through the cards. I reminds me a little of a game called 'Ninja Burger'. I only played it once, but the idea was that you were ninjas who delivered takeaway. Much like Munchkin, you could pick up equipment cards to improve your stats, but if you wanted to use an item, you had to justify it. So maybe your mission is to deliver pizza top the top floor of a skyscraper and you have a car which boosts your speed. You could tell a take off using the nearby motorway to build up your speed enough that you can drive up the side of the building to make your delivery. It's a silky game, but great for imagination. I think using the cards in WILD the way you describe could achieve something similarly exciting but more serious.Fern Kalihttps://www.blogger.com/profile/18091290715029156747noreply@blogger.com