Friday, January 16, 2015

A World of Infinite Possibilities

I had this moment of revelation over the Christmas holidays, and it was all about Disney. Playing Disney Infinity 2.0 with the lovely wifey, I was struck by how similar the skill trees for the characters, gaining extra "feats" when they "levelled up", looked to the skill trees for the Fantasy Flight Star Wars RPGs... in fact, like most RPGs that use skill trees dating right back to the first one I can think of, which was the old Games Workshop UK reprint of Paranoia.

It got me thinking of the reverse too... how a tabletop RPG based on Disney as a whole could work, with supplements that would allow you to play in all of the Disney properties, from Frozen and Brave, to Pirates of the Caribbean, to Tron, to Marvel and even Star Wars...


I made a video talking about my theories... please watch, share and comment!!

Until next time, stay multi-classy!!


Monday, January 5, 2015

Catching Up - Part 2: Hogwarts

Desperately trying to catch up with the events of December, continuing to the next cool and exciting thing which was another trip to Hogwarts - or rather the Warner Bros. Studio Tour: The Making of Harry Potter.

The wife and I at the Studio Tour...


We've been to the Studio Tour so many times now I've actually lost count. It's awesome, and if you're even remotely interested in Harry Potter you'll have a great time. If, however, you're a bit of a fan-boy like me, you'll spend hours pouring over every exhibit, and will be counting the days after you leave before you can visit again.

This time, it was part of a "Groupon" event where you paid a little extra on the usual ticket price, but in return you went around the tour in the evening, technically after it had closed. It meant that there were fewer people about, and they'd put on a host of extras including free Butterbeer, food, tour guide, and invited the animals and some of the prop-makers from the movies to add to the experience.

I took some video footage, check it out!!



Thursday, January 1, 2015

Catching up - Part 1: Dragonmeet

Wow, has it really been a month since I blogged last? I'm so sorry. In the next couple of days I'm going to desperately try to catch up with everything, with a recap of what happened in December (well, the exciting bits that aren't just working in retail, fighting off the crowds like Helm's Deep) and what is to come in 2015...

First of all, my previous post listed the upcoming (then) Dragonmeet.

The Dragonmeet 2014 convention took place on the 6th December at the ILEC convention centre in London - a new home for the convention that has been running for years. Not only was it a new location, but also a new team running the convention after Cubicle 7 Entertainment handed the keys over to Modiphius earlier this year.

The convention was a complete blast. Really busy, and great to catch up with loads of people I hadn't seen in ages, or had only really met over the Book of Faces. There were cool seminars that completely changed the way I looked at the games I've been designing, and I got to look at some of the coolest games currently available.

I made a short video looking at the convention and my experiences...


The convention was especially cool as those amazing people at Cubicle 7 brought me in to do a signing at their booth to sign copies of the limited anniversary Doctor Who RPG core rulebook.

Me signing the Dr Who core rulebook for a couple of fans of the game!

Me at the Cubicle 7 booth, sitting next to the legendary Joe Dever!

Awesome experience. Thanks to all at Dragonmeet, and all at Cubicle 7 for letting me grace their booth with my strange baldness...

Really cool!!!

Next up, was the wonders of Hogwarts and Harry Potter!!