I knew what I wanted for the setting, and the events that created the dreamshare device that is used in the game (after all, that was all written as a short novel for NaNoWriMo last year). It was really how to put the information across to the players of the game.
The world isn't so different to begin with. Think Inception.
|Still from Inception (c) Warner Bros|
I had a couple of ways of approaching it. I could do a normal history, starting with the beginning of dream research, through Freud and Jung, to the discovery of REM sleep, adding in fictionalised bits about Soviet psi-research during the Cold War, how the tech went onto the black market, and so on.
Or, I could do it as a journal of the device's creation, presenting chunks of the fiction I'd written before from his point of view. But that lead to another problem - the guy was the designer of so much new tech, developer of computer Apps, that having him write a physical journal with notes and drawings would be tricky.
I was so hung up with this chapter, I'd come to a grinding halt. Stupid, I know...
But last week, I had an epiphany. A moment of clarity. I suddenly knew how to do chapter two. It just needed to introduce the players to the concept of dreamshare and how the tech worked. The history behind it can be revealed later for the GM.
And that was it. I was writing again. The chapter is done in its new style. Neither normal history or fictionalised fluff. It's something very different... that's all I can say.
Now, I'm back on Chapter Three. The character generation chapter. It's about half done, so I'd best get on with it while I'm on a roll.
Proper blogpost to come soon!!!