|The cover for KULT 1st Edition|
I don't know what it was about Kult, but there was something scary about it. The cover was cool, but it seemed a little sinister too. Maybe that's what drew me to it, that strange scared fascination you have to see something that you're not really sure you want to see. Like The Texas Chainsaw Massacre. When I was a kid, that film came out and it was legendary. The stories of how people were fainting during it, it was something that was almost too scary to watch, but you were fascinated enough to almost dare yourself to try.
Kult was the same for me. Its inspiration from Hellraiser was obvious, but I gave in, bought the rule book, and was hooked. Not in a "tear your soul apart" way, but just in the way that it was crafted. I set to converting the characters from the Mage game and soon we were back in action.
|The cover for KULT 2nd Edition|
Just awesome and wacky.
It was very cool, and the way that The Metropolis worked, the city behind the illusion of reality, would be something I would always remember in future projects.
When second edition Kult came out with its awesome typography and design, I was shown a whole new world of how rulebooks could be presented. They didn't need to be plain or basic, they could play with the conventions of typography and layout, experiment with the way that the game could be published, and laugh in the face of mundanity. The two supplements for magic were so bizarre in their layout that some pages were almost unreadable, but that just made it cooler. And the Judas Grail adventure was so bonkers, I don't think the players got very far with it. Love that game.
|Layout design for the Purgatory supplement|
courtesy of www.kult-rpg.com
The following versions of the game just didn't have the same scary coolness or wacky graphic design as that or the first edition, and for now Kult seems to have faded into obscurity.
However, it was at this time that weird things were happening outside of the game.
I'd set up a comic publishing company, Autocratik Press (also known as Autocratik For The Masses) with the backing of the Prince's Trust, and my attention to games and games writing had taken a back seat while I created a different world of my own. The world of my comic, Missing.